Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
2014-07-01 12:03:49 -04:00

29 lines
935 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_CallFunction.h"
#include "K2Node_CallFunctionOnMember.generated.h"
UCLASS(MinimalAPI)
class UK2Node_CallFunctionOnMember : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
/** Reference to member variable to call function on */
UPROPERTY()
FMemberReference MemberVariableToCallOn;
virtual bool HasExternalBlueprintDependencies(TArray<class UStruct*>* OptionalOutput) const override;
// Begin UK2Node_CallFunction interface
virtual UEdGraphPin* CreateSelfPin(const UFunction* Function) override;
virtual FString GetFunctionContextString() const override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
// End UK2Node_CallFunction interface
};