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Remove requirement for blueprint node name pins to be non-numeric values (this requirement seems to no longer be present in other areas of the engine) Modified SGraphPinNameList to use new SNameComboBox class [CL 2266949 by Joe Conley in Main branch]
16 lines
476 B
C++
16 lines
476 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_CallFunction.h"
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#include "K2Node_CallDataTableFunction.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_CallDataTableFunction : public UK2Node_CallFunction
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{
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GENERATED_UCLASS_BODY()
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// Begin EdGraphNode interface
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virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
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virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override;
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// End EdGraphNode interface
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}; |