Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
2014-09-03 18:17:44 -04:00

40 lines
1.7 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_StructMemberGet.h"
#include "EdGraph/EdGraphNodeUtils.h" // for FNodeTextCache
#include "K2Node_BreakStruct.generated.h"
UCLASS(MinimalAPI)
class UK2Node_BreakStruct : public UK2Node_StructMemberGet
{
GENERATED_UCLASS_BODY()
static bool CanBeBroken(const UScriptStruct* Struct);
static bool CanCreatePinForProperty(const UProperty* Property);
// Begin UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
virtual FName GetPaletteIcon(FLinearColor& OutColor) const override{ return TEXT("GraphEditor.BreakStruct_16x"); }
// End UEdGraphNode interface
// Begin K2Node interface
virtual bool IsNodePure() const override { return true; }
virtual bool DrawNodeAsVariable() const override { return false; }
virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
// End K2Node interface
private:
/** Constructing FText strings can be costly, so we cache the node's title/tooltip */
FNodeTextCache CachedTooltip;
FNodeTextCache CachedNodeTitle;
};