Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimationConduitGraphSchema.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

19 lines
702 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimationConduitGraphSchema.generated.h"
//@TODO: Should this derive from AnimationTransitionSchema (with appropriate suppression of state-based queries)
UCLASS(MinimalAPI)
class UAnimationConduitGraphSchema : public UEdGraphSchema_K2
{
GENERATED_UCLASS_BODY()
// UEdGraphSchema interface
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const override { return false; }
virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
// End of UEdGraphSchema interface
};