Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_WheelHandler.h
2014-09-03 18:14:09 -04:00

33 lines
1.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_SkeletalControlBase.h"
#include "Animation/BoneControllers/AnimNode_WheelHandler.h"
#include "AnimGraphNode_WheelHandler.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_WheelHandler : public UAnimGraphNode_SkeletalControlBase
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_WheelHandler Node;
public:
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual FString GetKeywords() const override;
// validate if this is within VehicleAnimInstance
virtual void ValidateAnimNodePostCompile(class FCompilerResultsLog& MessageLog, class UAnimBlueprintGeneratedClass* CompiledClass, int32 CompiledNodeIndex) override;
virtual void GetMenuEntries(FGraphContextMenuBuilder& ContextMenuBuilder) const override;
virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
// End of UEdGraphNode interface
protected:
// UAnimGraphNode_SkeletalControlBase interface
virtual FText GetControllerDescription() const override;
// End of UAnimGraphNode_SkeletalControlBase interface
};