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27 lines
943 B
C++
27 lines
943 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_Base.h"
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#include "AnimGraphNode_BlendSpaceBase.generated.h"
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UCLASS(Abstract, MinimalAPI)
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class UAnimGraphNode_BlendSpaceBase : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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// UEdGraphNode interface
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virtual FLinearColor GetNodeTitleColor() const override;
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// End of UEdGraphNode interface
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// UAnimGraphNode_Base interface
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virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override;
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virtual void PreloadRequiredAssets() override;
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virtual void PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const override;
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// End of UAnimGraphNode_Base interface
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protected:
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static void GetBlendSpaceEntries(bool bWantAimOffsets, FGraphContextMenuBuilder& ContextMenuBuilder);
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UBlendSpaceBase* GetBlendSpace() const { return Cast<UBlendSpaceBase>(GetAnimationAsset()); }
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};
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