Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Public/TargetPlatform.h
Max Preussner 121fccd2ab Code and documentation cleanup pass
- removed dummy UClasses (no longer needed)
- removed file header comments (not used)
- removed duplicated function documentation in cpp files
- documentation cleanup, punctuation, spelling etc.
- pragma once include guards (now work on all platforms)
- relative public includes (are auto-discovered by UBT)
- fixed too many/too few line breaks
- deleted empty files
- missing override
- NULL to nullptr

[CL 2305058 by Max Preussner in Main branch]
2014-09-21 20:35:48 -04:00

30 lines
657 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/* Public dependencies
*****************************************************************************/
#include "ModuleManager.h"
/* Public interfaces
*****************************************************************************/
#include "TargetDeviceId.h"
#include "ITargetDevice.h"
#include "ITargetPlatform.h"
#include "ITargetPlatformModule.h"
#include "ITargetPlatformManagerModule.h"
#include "IAudioFormat.h"
#include "IAudioFormatModule.h"
#include "IShaderFormat.h"
#include "IShaderFormatModule.h"
#include "ITextureFormat.h"
#include "ITextureFormatModule.h"