Files
UnrealEngineUWP/Engine/Source/Developer/SettingsEditor/SettingsEditor.Build.cs
Michael Noland afce366747 Editor: Start extracting SSettingsEditorCheckoutNotice out as a standalone widget (WIP)
[CL 2303546 by Michael Noland in Main branch]
2014-09-18 23:05:52 -04:00

46 lines
916 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SettingsEditor : ModuleRules
{
public SettingsEditor(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"EditorStyle",
"Slate",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"DesktopPlatform",
"PropertyEditor",
"SlateCore",
"SourceControl",
"Analytics",
"SharedSettingsWidgets",
"Engine",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/SettingsEditor/Private",
"Developer/SettingsEditor/Private/Models",
"Developer/SettingsEditor/Private/Widgets",
}
);
}
}