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Automation: Milestone 3 and fixes for milestone 2 -Added new EditorShot command to take editor screenshots -Made the ExterialTool options use the dierctory picker -Fixed a bug with the StaticMeshEditor test if the tutorial pops up -StaticMeshUV test now uses async package loading -Added a display every Nth screenshot to the screenshot compre tab -Added support to disable screenshots or request full size ones -Changed the screenshots so they save to the game directory even if you run the frontend by itself -Added screenshot support for the load all maps tests [CL 2071712 by kevin hamilton in Main branch]
37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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ScreenShotComparisonPrivatePCH.h: Pre-compiled header file for the ScreenShotComparison module.
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=============================================================================*/
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#ifndef __ScreenShotComparisonPrivatePCH_h__
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#define __ScreenShotComparisonPrivatePCH_h__
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#include "ScreenShotComparison.h"
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/* Dependencies
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*****************************************************************************/
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#include "ImageWrapper.h"
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#include "ModuleManager.h"
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#include "IFilter.h"
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#include "TextFilter.h"
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#include "FilterCollection.h"
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#include "ScreenShotComparisonTools.h"
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/* Private includes
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*****************************************************************************/
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#include "ScreenShotComparisonFilter.h"
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#include "SScreenShotSearchBar.h"
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#include "SScreenShotItem.h"
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#include "SScreenHistoryView.h"
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#include "SScreenPlatformRow.h"
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#include "SScreenViewRow.h"
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#include "SScreenShotBrowser.h"
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#include "SScreenShotImagePopup.h"
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#endif // __ScreenShotComparisonPrivatePCH_h__
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