Files
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparison/Private/ScreenShotComparisonPrivatePCH.h
kevin hamilton 6b46dd0ced Merging //depot/Partners/Zombie/UE4-iOS/...to //depot/UE4/...
Automation: Milestone 3 and fixes for milestone 2

 -Added new EditorShot command to take editor screenshots
 -Made the ExterialTool options use the dierctory picker
 -Fixed a bug with the StaticMeshEditor test if the tutorial pops up
 -StaticMeshUV test now uses async package loading
 -Added a display every Nth screenshot to the screenshot compre tab
 -Added support to disable screenshots or request full size ones
 -Changed the screenshots so they save to the game directory even if you run the frontend by itself
 -Added screenshot support for the load all maps tests

[CL 2071712 by kevin hamilton in Main branch]
2014-05-13 12:08:56 -04:00

37 lines
1.1 KiB
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
ScreenShotComparisonPrivatePCH.h: Pre-compiled header file for the ScreenShotComparison module.
=============================================================================*/
#ifndef __ScreenShotComparisonPrivatePCH_h__
#define __ScreenShotComparisonPrivatePCH_h__
#include "ScreenShotComparison.h"
/* Dependencies
*****************************************************************************/
#include "ImageWrapper.h"
#include "ModuleManager.h"
#include "IFilter.h"
#include "TextFilter.h"
#include "FilterCollection.h"
#include "ScreenShotComparisonTools.h"
/* Private includes
*****************************************************************************/
#include "ScreenShotComparisonFilter.h"
#include "SScreenShotSearchBar.h"
#include "SScreenShotItem.h"
#include "SScreenHistoryView.h"
#include "SScreenPlatformRow.h"
#include "SScreenViewRow.h"
#include "SScreenShotBrowser.h"
#include "SScreenShotImagePopup.h"
#endif // __ScreenShotComparisonPrivatePCH_h__