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Fix for UFE Crash caused by Serialization issues (Corruption no longer occurs). [CL 2320180 by Chris Gagnon in Main branch]
207 lines
6.0 KiB
C++
207 lines
6.0 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#define LOCTEXT_NAMESPACE "SProjectLauncherValidation"
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/**
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* Implements the launcher's profile validation panel.
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*/
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class SProjectLauncherValidation
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: public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SProjectLauncherValidation) { }
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SLATE_ATTRIBUTE(ILauncherProfilePtr, LaunchProfile)
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SLATE_END_ARGS()
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public:
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/**
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* Constructs the widget.
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*
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* @param InArgs The Slate argument list.
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* @param InModel The data model.
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*/
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void Construct( const FArguments& InArgs)
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{
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LaunchProfileAttr = InArgs._LaunchProfile;
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ChildSlot
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[
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SNew(SVerticalBox)
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// build settings
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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MakeValidationMessage(TEXT("Icons.Error"), LOCTEXT("NoBuildGameSelectedError", "A Project must be selected.").ToString(), ELauncherProfileValidationErrors::NoProjectSelected)
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]
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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MakeValidationMessage(TEXT("Icons.Error"), LOCTEXT("NoBuildConfigurationSelectedError", "A Build Configuration must be selected.").ToString(), ELauncherProfileValidationErrors::NoBuildConfigurationSelected)
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]
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// cook settings
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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MakeValidationMessage(TEXT("Icons.Error"), LOCTEXT("NoCookedPlatformSelectedError", "At least one Platform must be selected when cooking by the book.").ToString(), ELauncherProfileValidationErrors::NoPlatformSelected)
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]
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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MakeValidationMessage(TEXT("Icons.Error"), LOCTEXT("NoCookedCulturesSelectedError", "At least one Culture must be selected when cooking by the book.").ToString(), ELauncherProfileValidationErrors::NoCookedCulturesSelected)
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]
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// packaging settings
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// deployment settings
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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MakeValidationMessage(TEXT("Icons.Error"), LOCTEXT("CopyToDeviceRequiresCookByTheBookError", "Deployment by copying to device requires 'By The Book' cooking.").ToString(), ELauncherProfileValidationErrors::CopyToDeviceRequiresCookByTheBook)
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]
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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MakeValidationMessage(TEXT("Icons.Error"), LOCTEXT("DeployedDeviceGroupRequired", "A device group must be selected when deploying builds.").ToString(), ELauncherProfileValidationErrors::DeployedDeviceGroupRequired)
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]
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// launch settings
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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MakeValidationMessage(TEXT("Icons.Error"), LOCTEXT("CustomRolesNotSupportedYet", "Custom launch roles are not supported yet.").ToString(), ELauncherProfileValidationErrors::CustomRolesNotSupportedYet)
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]
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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MakeValidationMessage(TEXT("Icons.Error"), LOCTEXT("InitialCultureNotAvailable", "The Initial Culture selected for launch is not in the build.").ToString(), ELauncherProfileValidationErrors::InitialCultureNotAvailable)
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]
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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MakeValidationMessage(TEXT("Icons.Error"), LOCTEXT("InitialMapNotAvailable", "The Initial Map selected for launch is not in the build.").ToString(), ELauncherProfileValidationErrors::InitialMapNotAvailable)
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]
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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MakeValidationMessage(TEXT("Icons.Error"), LOCTEXT("NoLaunchRoleDeviceAssigned", "One or more launch roles do not have a device assigned.").ToString(), ELauncherProfileValidationErrors::NoLaunchRoleDeviceAssigned)
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]
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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MakeCallbackMessage(TEXT("Icons.Error"), ELauncherProfileValidationErrors::NoPlatformSDKInstalled)
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]
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];
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}
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protected:
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/**
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* Creates a widget for a validation message.
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*
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* @param IconName The name of the message icon.
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* @param MessageText The message text.
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* @param MessageType The message type.
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*/
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TSharedRef<SWidget> MakeValidationMessage( const TCHAR* IconName, const FString& MessageText, ELauncherProfileValidationErrors::Type Message )
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{
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return SNew(SHorizontalBox)
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.Visibility(this, &SProjectLauncherValidation::HandleValidationMessageVisibility, Message)
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+ SHorizontalBox::Slot()
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.AutoWidth()
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.Padding(2.0)
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[
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SNew(SImage)
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.Image(FEditorStyle::GetBrush(IconName))
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]
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+ SHorizontalBox::Slot()
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.AutoWidth()
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.VAlign(VAlign_Center)
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[
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SNew(STextBlock)
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.Text(MessageText)
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];
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}
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/**
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* Creates a widget for a validation message.
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*
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* @param IconName The name of the message icon.
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* @param MessageType The message type.
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*/
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TSharedRef<SWidget> MakeCallbackMessage( const TCHAR* IconName,ELauncherProfileValidationErrors::Type Message )
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{
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return SNew(SHorizontalBox)
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.Visibility(this, &SProjectLauncherValidation::HandleValidationMessageVisibility, Message)
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+ SHorizontalBox::Slot()
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.AutoWidth()
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.Padding(2.0)
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[
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SNew(SImage)
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.Image(FEditorStyle::GetBrush(IconName))
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]
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+ SHorizontalBox::Slot()
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.AutoWidth()
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.VAlign(VAlign_Center)
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[
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SNew(STextBlock)
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.Text(this, &SProjectLauncherValidation::HandleValidationMessage, Message)
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];
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}
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private:
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// Callback for getting the visibility state of a validation message.
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EVisibility HandleValidationMessageVisibility( ELauncherProfileValidationErrors::Type Error ) const
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{
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ILauncherProfilePtr LaunchProfile = LaunchProfileAttr.Get();
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if (!LaunchProfile.IsValid() || LaunchProfile->HasValidationError(Error))
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{
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return EVisibility::Visible;
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}
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return EVisibility::Collapsed;
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}
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FString HandleValidationMessage( ELauncherProfileValidationErrors::Type Error ) const
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{
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ILauncherProfilePtr LaunchProfile = LaunchProfileAttr.Get();
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if (LaunchProfile.IsValid())
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{
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if (LaunchProfile->HasValidationError(Error))
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{
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return LOCTEXT("NoPlatformSDKInstalled", "A required platform SDK is mising: ").ToString() + LaunchProfile->GetInvalidPlatform();
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}
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return TEXT("");
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}
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return LOCTEXT("InvalidLaunchProfile", "Invalid Launch Profile.").ToString();
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}
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private:
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// Attribute for the launch profile this widget shows validation for.
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TAttribute<ILauncherProfilePtr> LaunchProfileAttr;
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};
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#undef LOCTEXT_NAMESPACE
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