Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets/SProjectLauncherLaunchTaskSettings.h
Chris Gagnon 9ccd8c9ec4 Target Platform API added to provide more information about variants and variant support.
Device Services Refactoring to create the concept of a physical device.
Game launcher and device viewer UI changes to show these new concepts.
#codereview Max.Preussner, Matt.Kuhlenschmidt

[CL 2290918 by Chris Gagnon in Main branch]
2014-09-09 12:20:43 -04:00

39 lines
661 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Implements the launcher settings widget.
*/
class SProjectLauncherLaunchTaskSettings
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SProjectLauncherLaunchTaskSettings) { }
SLATE_END_ARGS()
public:
/**
* Destructor.
*/
~SProjectLauncherLaunchTaskSettings( );
public:
/**
* Constructs the widget.
*
* @param InArgs The Slate argument list.
* @param InModel The data model.
*/
void Construct( const FArguments& InArgs, const FProjectLauncherModelRef& InModel );
private:
// Holds a pointer to the data model.
FProjectLauncherModelPtr Model;
};