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Device Services Refactoring to create the concept of a physical device. Game launcher and device viewer UI changes to show these new concepts. #codereview Max.Preussner, Matt.Kuhlenschmidt [CL 2290918 by Chris Gagnon in Main branch]
39 lines
661 B
C++
39 lines
661 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Implements the launcher settings widget.
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*/
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class SProjectLauncherLaunchTaskSettings
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: public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SProjectLauncherLaunchTaskSettings) { }
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SLATE_END_ARGS()
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public:
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/**
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* Destructor.
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*/
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~SProjectLauncherLaunchTaskSettings( );
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public:
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/**
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* Constructs the widget.
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*
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* @param InArgs The Slate argument list.
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* @param InModel The data model.
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*/
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void Construct( const FArguments& InArgs, const FProjectLauncherModelRef& InModel );
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private:
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// Holds a pointer to the data model.
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FProjectLauncherModelPtr Model;
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};
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