Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets/Project/SProjectLauncherProjectPage.cpp
Chris Gagnon 9ccd8c9ec4 Target Platform API added to provide more information about variants and variant support.
Device Services Refactoring to create the concept of a physical device.
Game launcher and device viewer UI changes to show these new concepts.
#codereview Max.Preussner, Matt.Kuhlenschmidt

[CL 2290918 by Chris Gagnon in Main branch]
2014-09-09 12:20:43 -04:00

47 lines
964 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "ProjectLauncherPrivatePCH.h"
#define LOCTEXT_NAMESPACE "SProjectLauncherProjectPage"
/* SProjectLauncherProjectPage interface
*****************************************************************************/
void SProjectLauncherProjectPage::Construct( const FArguments& InArgs, const FProjectLauncherModelRef& InModel, bool InShowConfig )
{
Model = InModel;
ChildSlot
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.FillWidth(1.0)
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(LOCTEXT("WhichProjectToUseText", "Which project would you like to use?"))
]
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0, 8.0, 0.0, 0.0)
[
// project loading area
SNew(SProjectLauncherProjectPicker, InModel)
.LaunchProfile(InArgs._LaunchProfile)
]
];
}
#undef LOCTEXT_NAMESPACE