Files
UnrealEngineUWP/Engine/Source/Developer/LauncherServices/LauncherServices.Build.cs
Peter Sauerbrei 040aa73caf converted LauncherWorker to utilize a single UAT command
fixed problem with IP not being set for CotF
#ue4
#codereview daniel.lamb, chris.gagnon

[CL 2303312 by Peter Sauerbrei in Main branch]
2014-09-18 18:55:01 -04:00

50 lines
1009 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LauncherServices : ModuleRules
{
public LauncherServices(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"DesktopPlatform",
"SessionMessages",
"TargetPlatform",
"UnrealEdMessages",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"DesktopPlatform",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/LauncherServices/Private",
"Developer/LauncherServices/Private/Devices",
"Developer/LauncherServices/Private/Games",
"Developer/LauncherServices/Private/Launcher",
"Developer/LauncherServices/Private/Profiles",
}
);
}
}
}