You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#ttp 318670 - UE4: RENDERING: FORTNITE: Write HighResScreenshots to OpenEXR (ideally PSD as well) #proj Engine #branch UE4 #summary Added OpenEXR library, added OpenEXR format to ImageWrapper Module, Changed highres screenshot code to save with image wrapper. #Add OpenEXR support (for writing) to ImageWrapper module. (enabled for windows builds only) #Add added option to highres screenshot code to choose to output as hdr / openexr #Add 2 new visualisation modes, scene depth world units and custom depth world units. #add cvar 'r.BufferVisualizationDumpFramesAsHDR' to enable hdr export from console. #change FRCPassPostProcessMaterial can specify an override output texture format if required. #add SaveImage function to FHighResScreenshotConfig [CL 2252882 by Allan Bentham in Main branch]
37 lines
668 B
C
37 lines
668 B
C
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "ImageWrapper.h"
|
|
|
|
|
|
/* Dependencies
|
|
*****************************************************************************/
|
|
|
|
#include "Core.h"
|
|
#include "ModuleManager.h"
|
|
|
|
|
|
/* Private includes
|
|
*****************************************************************************/
|
|
|
|
DECLARE_LOG_CATEGORY_EXTERN(LogImageWrapper, Log, All);
|
|
|
|
|
|
#include "ImageWrapperBase.h"
|
|
|
|
#if WITH_UNREALJPEG
|
|
#include "JpegImageWrapper.h"
|
|
#endif
|
|
|
|
#if WITH_UNREALPNG
|
|
#include "PngImageWrapper.h"
|
|
#endif
|
|
|
|
#if WITH_UNREALEXR
|
|
#include "ExrImageWrapper.h"
|
|
#endif
|
|
|
|
#include "BmpImageWrapper.h"
|
|
#include "IcoImageWrapper.h"
|