Files
UnrealEngineUWP/Engine/Source/Developer/ImageWrapper/Private/ImageWrapperPrivatePCH.h
Allan Bentham 98da78a389 Added OpenEXR library, added OpenEXR format to ImageWrapper Module, Changed highres screenshot code to save with image wrapper.
#ttp 318670 - UE4: RENDERING: FORTNITE: Write HighResScreenshots to OpenEXR (ideally PSD as well)
#proj Engine
#branch UE4
#summary Added OpenEXR library, added OpenEXR format to ImageWrapper Module, Changed highres screenshot code to save with image wrapper.
#Add OpenEXR support (for writing) to ImageWrapper module. (enabled for windows builds only)
#Add added option to highres screenshot code to choose to output as hdr / openexr
#Add 2 new visualisation modes, scene depth world units and custom depth world units.
#add cvar 'r.BufferVisualizationDumpFramesAsHDR' to enable hdr export from console.
#change FRCPassPostProcessMaterial can specify an override output texture format if required.
#add SaveImage function to FHighResScreenshotConfig

[CL 2252882 by Allan Bentham in Main branch]
2014-08-12 08:36:24 -04:00

37 lines
668 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ImageWrapper.h"
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "ModuleManager.h"
/* Private includes
*****************************************************************************/
DECLARE_LOG_CATEGORY_EXTERN(LogImageWrapper, Log, All);
#include "ImageWrapperBase.h"
#if WITH_UNREALJPEG
#include "JpegImageWrapper.h"
#endif
#if WITH_UNREALPNG
#include "PngImageWrapper.h"
#endif
#if WITH_UNREALEXR
#include "ExrImageWrapper.h"
#endif
#include "BmpImageWrapper.h"
#include "IcoImageWrapper.h"