Files
UnrealEngineUWP/Engine/Source/Developer/HotReload/Public/IHotReload.h
Robert Manuszewski 8498aae74f Hot-reload from IDE
#change UBT: Added support for hot-reload when UBT is called from IDE and the current target is curring
#change Added support for hot-reload from VS to the engine
#change Refactored hot-reload functionality to a separarte module
#change Added hot-reload analytics events

[CL 2255801 by Robert Manuszewski in Main branch]
2014-08-14 03:37:01 -04:00

38 lines
998 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HotReloadInterface.h"
/**
* The public interface to this module. In most cases, this interface is only public to sibling modules
* within this plugin.
*/
class IHotReloadModule : public IHotReloadInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IHotReloadModule& Get()
{
return FModuleManager::LoadModuleChecked<IHotReloadModule>("HotReload");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("HotReload");
}
};