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#change UBT: Added support for hot-reload when UBT is called from IDE and the current target is curring #change Added support for hot-reload from VS to the engine #change Refactored hot-reload functionality to a separarte module #change Added hot-reload analytics events [CL 2255801 by Robert Manuszewski in Main branch]
10 lines
249 B
C
10 lines
249 B
C
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreUObject.h"
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#include "IHotReload.h"
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#include "Developer/DirectoryWatcher/Public/DirectoryWatcherModule.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogHotReload, Log, All);
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