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182 lines
6.2 KiB
C++
182 lines
6.2 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* A backend wrapper that implements a cache hierarchy of backends.
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**/
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class FHierarchicalDerivedDataBackend : public FDerivedDataBackendInterface
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{
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public:
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/**
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* Constructor
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* @param InInnerBackends Backends to call into for actual storage of the cache, first item is the "fastest cache"
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*/
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FHierarchicalDerivedDataBackend(const TArray<FDerivedDataBackendInterface*>& InInnerBackends)
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: InnerBackends(InInnerBackends)
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, bIsWritable(false)
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{
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check(InnerBackends.Num() > 1); // if it is just one, then you don't need this wrapper
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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if (InnerBackends[CacheIndex]->IsWritable())
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{
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bIsWritable = true;
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}
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}
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if (bIsWritable)
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{
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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// async puts to allow us to fill all levels without holding up the engine
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new (AsyncPutInnerBackends) TScopedPointer<FDerivedDataBackendInterface>(new FDerivedDataBackendAsyncPutWrapper(InnerBackends[CacheIndex], false));
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}
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}
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}
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/** Adds inner backend. */
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void AddInnerBackend(FDerivedDataBackendInterface* InInner)
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{
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InnerBackends.Add(InInner);
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}
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/** Removes inner backend. */
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bool RemoveInnerBackend(FDerivedDataBackendInterface* InInner)
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{
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const int32 NumRemoved = InnerBackends.Remove(InInner);
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return NumRemoved != 0;
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}
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/** return true if this cache is writable **/
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virtual bool IsWritable()
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{
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return bIsWritable;
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}
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/**
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* Synchronous test for the existence of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
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*/
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virtual bool CachedDataProbablyExists(const TCHAR* CacheKey)
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{
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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if (InnerBackends[CacheIndex]->CachedDataProbablyExists(CacheKey))
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{
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return true;
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}
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}
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return false;
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}
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/**
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* Synchronous retrieve of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param OutData Buffer to receive the results, if any were found
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* @return true if any data was found, and in this case OutData is non-empty
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*/
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virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData)
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{
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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if (InnerBackends[CacheIndex]->CachedDataProbablyExists(CacheKey) && InnerBackends[CacheIndex]->GetCachedData(CacheKey, OutData))
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{
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if (bIsWritable)
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{
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// fill in the higher level caches
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for (int32 PutCacheIndex = CacheIndex - 1; PutCacheIndex >= 0; PutCacheIndex--)
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{
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if (InnerBackends[PutCacheIndex]->IsWritable())
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{
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if (InnerBackends[PutCacheIndex]->BackfillLowerCacheLevels() &&
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InnerBackends[PutCacheIndex]->CachedDataProbablyExists(CacheKey))
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{
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InnerBackends[PutCacheIndex]->RemoveCachedData(CacheKey, /*bTransient=*/ false); // it apparently failed, so lets delete what is there
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AsyncPutInnerBackends[PutCacheIndex]->PutCachedData(CacheKey, OutData, true); // we force a put here because it must have failed
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}
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else
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{
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AsyncPutInnerBackends[PutCacheIndex]->PutCachedData(CacheKey, OutData, false);
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}
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}
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}
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if (InnerBackends[CacheIndex]->BackfillLowerCacheLevels())
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{
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// fill in the lower level caches
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for (int32 PutCacheIndex = CacheIndex + 1; PutCacheIndex < AsyncPutInnerBackends.Num(); PutCacheIndex++)
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{
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if (!InnerBackends[PutCacheIndex]->IsWritable() && !InnerBackends[PutCacheIndex]->BackfillLowerCacheLevels() && InnerBackends[PutCacheIndex]->CachedDataProbablyExists(CacheKey))
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{
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break; //do not write things that are already in the read only pak file
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}
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if (InnerBackends[PutCacheIndex]->IsWritable())
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{
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AsyncPutInnerBackends[PutCacheIndex]->PutCachedData(CacheKey, OutData, false); // we do not need to force a put here
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}
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}
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}
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}
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return true;
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}
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}
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return false;
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}
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/**
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* Asynchronous, fire-and-forget placement of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param InData Buffer containing the data to cache, can be destroyed after the call returns, immediately
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* @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true
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*/
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virtual void PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists) override
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{
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if (!bIsWritable)
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{
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return; // no point in continuing down the chain
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}
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bool bSynchronousPutPeformed = false; // we must do at least one synchronous put to a writable cache before we return
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for (int32 PutCacheIndex = 0; PutCacheIndex < InnerBackends.Num(); PutCacheIndex++)
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{
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if (!InnerBackends[PutCacheIndex]->IsWritable() && !InnerBackends[PutCacheIndex]->BackfillLowerCacheLevels() && InnerBackends[PutCacheIndex]->CachedDataProbablyExists(CacheKey))
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{
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break; //do not write things that are already in the read only pak file
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}
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if (InnerBackends[PutCacheIndex]->IsWritable())
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{
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if (!bSynchronousPutPeformed)
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{
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InnerBackends[PutCacheIndex]->PutCachedData(CacheKey, InData, bPutEvenIfExists);
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bSynchronousPutPeformed = true;
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}
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else
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{
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AsyncPutInnerBackends[PutCacheIndex]->PutCachedData(CacheKey, InData, bPutEvenIfExists);
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}
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}
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}
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}
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virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) override
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{
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if (!bIsWritable)
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{
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return; // no point in continuing down the chain
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}
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for (int32 PutCacheIndex = 0; PutCacheIndex < InnerBackends.Num(); PutCacheIndex++)
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{
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InnerBackends[PutCacheIndex]->RemoveCachedData(CacheKey, bTransient);
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}
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}
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private:
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/** Array of backends forming the hierarchical cache...the first element is the fastest cache. **/
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TArray<FDerivedDataBackendInterface*> InnerBackends;
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/** Each of the backends wrapped with an async put **/
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TArray<TScopedPointer<FDerivedDataBackendInterface> > AsyncPutInnerBackends;
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/** As an optimization, we check our writable status at contruction **/
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bool bIsWritable;
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};
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