Files
UnrealEngineUWP/Engine/Shaders/SimpleElementHitProxyPixelShader.usf
2014-03-14 14:13:41 -04:00

27 lines
833 B
Plaintext

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
SimpleElementHitProxyPixelShader.hlsl: Pixel shader for drawing simple element hit proxies.
=============================================================================*/
#include "Common.usf"
Texture2D InTexture;
SamplerState InTextureSampler;
void Main(
in float2 TextureCoordinate : TEXCOORD0,
in float4 Color : TEXCOORD1,
in float4 HitProxyId : TEXCOORD2,
out float4 OutColor : SV_Target0
)
{
float alpha = Texture2DSample(InTexture, InTextureSampler,TextureCoordinate).a;
OutColor = float4(HitProxyId.rgb,alpha);
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM4
// Dx11 (feature levels 10 and upwards) do not perform alpha test, so manually clip.
clip(alpha - 1.f/255.f);
#endif
}