Files
UnrealEngineUWP/Engine/Source/Programs/Unsync/Private/UnsyncThread.cpp
yuriy odonnell eba2a04a8c unsync - Remove FThreadPool::WaitForFence, add TryExecuteTask
* Handling individual task completion should be implemented in higher-level primitives

[CL 29561756 by yuriy odonnell in ue5-main branch]
2023-11-08 10:35:18 -05:00

2.7 KiB