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* Recording an instance of an anim blueprint with the Animation Blueprint Editor debug object attached will now trace all active Pose Watches. * Pose Watches have separate tracks with regions shown for when that pose is evaluated in the anim graph. #rb keith.yerex #preflight 62fcf32ae64b1a51092d9976 #jira none [CL 21424758 by lucas dower in ue5-main branch]
19 lines
347 B
C#
19 lines
347 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class RewindDebuggerInterface : ModuleRules
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{
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public RewindDebuggerInterface(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"SlateCore",
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"ToolWidgets"
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}
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);
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}
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}
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