Files
UnrealEngineUWP/Engine/Source/Editor/RewindDebuggerInterface/RewindDebuggerInterface.Build.cs
lucas dower eb486822e9 Add Pose Watch support to the Rewind Debugger
* Recording an instance of an anim blueprint with the Animation Blueprint Editor debug object attached will now trace all active Pose Watches.
* Pose Watches have separate tracks with regions shown for when that pose is evaluated in the anim graph.

#rb keith.yerex
#preflight 62fcf32ae64b1a51092d9976
#jira none

[CL 21424758 by lucas dower in ue5-main branch]
2022-08-17 10:18:44 -04:00

19 lines
347 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RewindDebuggerInterface : ModuleRules
{
public RewindDebuggerInterface(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"SlateCore",
"ToolWidgets"
}
);
}
}