Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h
mieszko zielinski e82cbee635 Made overriding navigation-invoker-related functionality possible #UE4
Made editor-time rebuilding with nav invokers more reliable.
Minor optimization in FRecastNavMeshGenerator::ProcessTileTasksAsync to avoid redundant condition checking and memory reallocation.

#rb none


#ROBOMERGE-SOURCE: CL 5415787 via CL 5415788 via CL 5426864

[CL 5426928 by mieszko zielinski in Main branch]
2019-03-18 11:17:25 -04:00

51 KiB