Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavNodeInterface.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

28 lines
676 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Interface.h"
#include "AI/Navigation/NavigationTypes.h"
#include "NavNodeInterface.generated.h"
UINTERFACE(MinimalAPI, meta=(CannotImplementInterfaceInBlueprint))
class UNavNodeInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class INavNodeInterface
{
GENERATED_IINTERFACE_BODY()
/**
* Retrieves pointer to implementation's UNavigationGraphNodeComponent
*/
virtual class UNavigationGraphNodeComponent* GetNavNodeComponent() PURE_VIRTUAL(FNavAgentProperties::GetNavNodeComponent,return NULL;);
};