Files
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat/Private
mark satterthwaite 40f221ade4 Invalidating the MetalShaderFormat version seems to cure the build machine of generating bogus shaders for the BoneMatrix SRV change.
#rb none


#ROBOMERGE-SOURCE: CL 5691957 via CL 5691961 via CL 5691963 via CL 5696013 via CL 5696965

[CL 5697149 by mark satterthwaite in Main branch]
2019-04-02 20:04:43 -04:00
..