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ea457f7eacdfc19d93b20e025b9436debc499186
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat
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mark satterthwaite 40f221ade4 Invalidating the MetalShaderFormat version seems to cure the build machine of generating bogus shaders for the BoneMatrix SRV change.
#rb none


#ROBOMERGE-SOURCE: CL 5691957 via CL 5691961 via CL 5691963 via CL 5696013 via CL 5696965

[CL 5697149 by mark satterthwaite in Main branch]
2019-04-02 20:04:43 -04:00
..
Private
Invalidating the MetalShaderFormat version seems to cure the build machine of generating bogus shaders for the BoneMatrix SRV change.
2019-04-02 20:04:43 -04:00
MetalShaderFormat.Build.cs
Duplicate 5263216 to aid debugging Metal shader issues in games using native shader libraries without having to cook locally:
2019-03-06 19:28:17 -05:00
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