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UnrealEngineUWP
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ea34b09df362e7707cf156bd42febac98aaa90e8
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
CoreUObject
/
Private
History
Francis Hurteau
23fbb14332
Disable Save2 in editor temporarily until recent reported problems are confirmed fixed.
...
#rb trivial #fyi Matt.Peters [CL 16143597 by Francis Hurteau in ue5-main branch]
2021-04-28 10:31:18 -04:00
..
AssetRegistry
Make a static version of FAssetData::IsUAsset to avoid the need to expensively create an FAssetData to test whether an object is the UAsset asset of its package.
2021-03-18 17:54:23 -04:00
Blueprint
Systematic changes needed for SoundCue and SoundWave to successfully lazy load in editor in most circumstances when using the -LazyLoadImports commandline switch.
2021-03-25 13:53:42 -04:00
Internationalization
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
Misc
Remove ~0.9M of ~4M allocations during startup of an internal demo project
2021-04-19 09:36:33 -04:00
Serialization
Made EName an enum class to prevent implicit conversion to int
2021-04-27 10:11:18 -04:00
Templates
…
Tests
SharedBuffer: Added MoveToShared() and MoveToUnique() to convert between buffer types
2021-04-05 12:38:27 -04:00
UObject
Disable Save2 in editor temporarily until recent reported problems are confirmed fixed.
2021-04-28 10:31:18 -04:00
Virtualization
SharedBuffer: Added MoveToShared() and MoveToUnique() to convert between buffer types
2021-04-05 12:38:27 -04:00
CoreUObjectPrivatePCH.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00