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- When a file list is specified, any headers identified via a scan are added to a separate list of files to be compiled. These are always considered optional; since we don't know for sure whether they're part of the target, they are excluded from checks that require a matching binary to be identified for them. - The -IgnoreInvalidFiles argument doesn't seem to have been working as intended, since the BuildBinaries will already contain all binaries for the target despite claims made in a comment (so bBuildShouldContinue will default to, and remain set to, false). - While we could fix the logic to filter the binaries built for single-file compiles, it seems simpler to keep the same codepath as regular builds. #preflight none [CL 19408219 by Ben Marsh in ue5-main branch]
18 KiB
18 KiB