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ES3.1 is used as a fast renderer mode, but still supports DX11 textures log a message when BC6+7 is encoded as uncompressed delete the unused GetVirtualTextureLayerFormat #preflight 62168881476ef5d8a206b828 #rb jeremy.moore #ROBOMERGE-AUTHOR: charles.bloom #ROBOMERGE-SOURCE: CL 19100346 via CL 19105003 via CL 19105192 via CL 19110090 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19148337 by charles bloom in ue5-main branch]