Files
UnrealEngineUWP/Engine/Config/Windows/BaseWindowsEngine.ini
jeannoe morissette c1689bc481 VulkanRHI: document the ini values necessary to enable experimental Vulkan ray tracing.
[CL 32547274 by jeannoe morissette in ue5-main branch]
2024-03-27 12:36:33 -04:00

38 lines
887 B
INI

[Audio]
AudioCaptureModuleName=AudioCaptureWasapi
[OnlineSubsystem]
LocalPlatformName=WIN
[DeviceProfileManager]
DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Steam
[PCD3D_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[PCD3D_SM6]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM6]
; To enable experimental Vulkan ray tracing, set both of these values to Enabled.
; NOTE: Must also be enabled in VulkanPC/DataDrivenPlatformInfo.ini
BindlessResources=Disabled
BindlessSamplers=Disabled
[/Script/WindowsRuntimeSettings.WindowsRuntimeSettings]
MaxNumTlsSlots=2048
MaxNumThreadsWithTlsSlots=512
[ConsoleVariables]
; necessary for LowMemoryWarning events to be fired
memory.MemoryPressureCriticalThresholdMB=512