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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e943cd3efd007cd83af41f6d57697c7ef00a10e2
UnrealEngineUWP/Engine/Config/Windows
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joe kirchoff c47c46dcff Only ATL is needed, not MFC
#rnx

[CL 33211609 by joe kirchoff in ue5-main branch]
2024-04-24 16:15:20 -04:00
..
BaseWindowsEngine.ini
VulkanRHI: document the ini values necessary to enable experimental Vulkan ray tracing.
2024-03-27 12:36:33 -04:00
DataDrivenPlatformInfo.ini
Allow UAV binding in Vertex Shaders in D3D11 and D3D12 RHIs
2024-04-17 14:06:14 -04:00
Windows_SDK.json
Only ATL is needed, not MFC
2024-04-24 16:15:20 -04:00
WindowsEditorPerProjectUserSettings.ini
…
WindowsEngine.ini
Enable r.RayTracing.EnableOnDemand by default on Windows.
2024-04-15 18:17:58 -04:00
WindowsGame.ini
…
WindowsInput.ini
Add WindowsApplication KBM hardware device definition. Move the XInput hardware defintiion out to its own plugin as it should be.
2024-03-26 10:05:42 -04:00
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