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e8d8a8819e83d7fe2cf4c50685815057034e9921
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
History
Johan Torp a2393b024d Fixed wrong return type of rarely used ExportTextPathToObjectPath() overload
#fyi JeanMichel.Dignard
#jira UE-90736
#rb none

[CL 12230876 by Johan Torp in 4.25 branch]
2020-03-17 04:08:05 -04:00
..
Blueprint
Fix Find-in-Blueprint search thread deadlock caused by improper handling of unloaded LevelScript Blueprint assets.
2020-02-21 13:51:50 -05:00
Internationalization
Copying //UE4/Dev-Core [at] 10708550 to Dev-Main (//UE4/Dev-Main)
2020-01-07 15:54:23 -05:00
Misc
Fixed wrong return type of rarely used ExportTextPathToObjectPath() overload
2020-03-17 04:08:05 -04:00
Serialization
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
Templates
Copying //UE4/Dev-Core [at] 10708550 to Dev-Main (//UE4/Dev-Main)
2020-01-07 15:54:23 -05:00
UObject
Reducing the constant memory cost of keeping FProperty related references from 32 to 8 bytes per UStruct.
2020-03-16 03:55:40 -04:00
CoreUObject.h
Copying //UE4/Dev-Core [at] 10708550 to Dev-Main (//UE4/Dev-Main)
2020-01-07 15:54:23 -05:00
CoreUObjectSharedPCH.h
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
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