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e893f2076e1861e985685cd2653a2d67653fb8ae
UnrealEngineUWP
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Engine
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Windows
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Ben Marsh
339de68518
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
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#rb none #jira [CL 5437980 by Ben Marsh in 4.22 branch]
2019-03-18 18:06:51 -04:00
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LC_Allocators.cpp
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LC_Allocators.h
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LC_AllocatorStats.cpp
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LC_AllocatorStats.h
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LC_Amalgamation.cpp
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LC_Amalgamation.h
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LC_AppSettings.cpp
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LC_AppSettings.h
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LC_Assembly.cpp
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LC_Assembly.h
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LC_ChangeNotification.cpp
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LC_ChangeNotification.h
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LC_CodeCave.cpp
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LC_CodeCave.h
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LC_Coff.cpp
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LC_Coff.h
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LC_CoffCache.cpp
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LC_CoffCache.h
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LC_CoffDetail.cpp
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LC_CoffDetail.h
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LC_Compiler.cpp
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LC_Compiler.h
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LC_CompilerOptions.cpp
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LC_CompilerOptions.h
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LC_DiaSymbolName.cpp
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LC_DiaSymbolName.h
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LC_DiaUtil.cpp
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LC_DiaUtil.h
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LC_DiaVariant.cpp
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LC_DiaVariant.h
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LC_DirectoryCache.cpp
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LC_DirectoryCache.h
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LC_Disassembler.cpp
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LC_Disassembler.h
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LC_DuplexPipeServer.cpp
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LC_DuplexPipeServer.h
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LC_Environment.cpp
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LC_Environment.h
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LC_ExecutablePatcher.cpp
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LC_ExecutablePatcher.h
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LC_FileAttributeCache.cpp
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LC_FileAttributeCache.h
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LC_FileUtil.cpp
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LC_FileUtil.h
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LC_FunctionPatcher.cpp
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LC_FunctionPatcher.h
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LC_GrowingMemoryBlock.cpp
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LC_GrowingMemoryBlock.h
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LC_Hook.cpp
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LC_Hook.h
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LC_ImmutableString.cpp
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LC_ImmutableString.h
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LC_Key.cpp
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LC_Key.h
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LC_LiveModule.cpp
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
LC_LiveModule.h
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LC_LiveProcess.cpp
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
LC_LiveProcess.h
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
LC_Mallocator.cpp
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LC_Mallocator.h
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LC_MemoryBlock.cpp
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LC_MemoryBlock.h
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LC_MicroAllocator.cpp
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LC_MicroAllocator.h
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LC_ModuleCache.cpp
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LC_ModuleCache.h
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LC_ModulePatch.cpp
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LC_ModulePatch.h
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LC_NameMangling.cpp
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LC_NameMangling.h
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LC_OutputFile.cpp
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LC_OutputFile.h
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LC_Patch.cpp
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LC_Patch.h
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LC_PoolAllocator.cpp
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LC_PoolAllocator.h
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LC_RelocationPatcher.cpp
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LC_RelocationPatcher.h
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LC_Scheduler.cpp
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LC_Scheduler.h
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LC_SchedulerQueue.cpp
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LC_SchedulerQueue.h
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LC_SchedulerTask.cpp
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LC_SchedulerTask.h
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LC_SchedulerWorkerThread.cpp
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LC_SchedulerWorkerThread.h
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LC_ServerCommandThread.cpp
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
LC_ServerCommandThread.h
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
LC_Settings.cpp
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LC_Settings.h
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LC_SymbolPatterns.cpp
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LC_SymbolPatterns.h
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LC_SymbolReconstruction.cpp
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LC_SymbolReconstruction.h
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LC_Symbols.cpp
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LC_Symbols.h
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LC_Telemetry.cpp
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LC_Telemetry.h
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LC_Types.h
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LC_UniqueId.cpp
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LC_UniqueId.h
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LC_VirtualDrive.cpp
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LC_VirtualDrive.h
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