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UnrealEngineUWP
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UnrealEngineUWP
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Ben Marsh
339de68518
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
...
#rb none #jira [CL 5437980 by Ben Marsh in 4.22 branch]
2019-03-18 18:06:51 -04:00
..
LiveCoding
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
LiveCodingServer
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 18:06:51 -04:00
ShaderFormatD3D
Copying //UE4/Private-Woodchuck-Staging@5316917 to Release-4.22 (//UE4/Release-4.22)
2019-03-06 14:49:00 -05:00
WindowsClientTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsNoEditorTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsPlatformEditor
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsServerTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsTargetPlatform
Move default graphics RHI to windows target settings
2019-03-04 05:11:07 -05:00