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UnrealEngineUWP
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Engine
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Source
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Runtime
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Core
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Async
History
devin doucette
50b48a4f7c
UniqueLock: Added comments to TUniqueLock and TDynamicUniqueLock
...
#rb Matt.Peters #rnx [CL 26518616 by devin doucette in ue5-main branch]
2023-07-21 13:46:34 -04:00
..
Fundamental
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Async.h
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AsyncFileHandle.h
a workaround to avoid "deadlock by busy-waiting" in ShaderCodeArchive: the existing IAsyncReadRequest::WaitCompletion() didn't guarantee completion, only that the request is done and the result is ready. It was used in IMemoryReadStream::EnsureReadNonBlocking() to ensure the following read will be non-blocking, and this can fail and actually block on reading -> busy-waiting -> deadlock. The new method EnsureCompletion() was added instead of "fixing" existing WaitCompletion() because other use cases don't need completion guarantee and the new method is theoretically slower
2023-06-28 07:23:02 -04:00
AsyncFileHandleNull.h
AsyncIO: Fixed incorrect handling of the STAT_AsyncFileMemory stat.
2023-05-29 12:11:37 -04:00
AsyncResult.h
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AsyncWork.h
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EventCount.h
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Future.h
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IAsyncProgress.h
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IAsyncTask.h
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InheritedContext.h
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LocalWorkQueue.h
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ManualResetEvent.h
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MappedFileHandle.h
[Core]
2023-06-17 15:59:58 -04:00
Mutex.h
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ParallelFor.h
CompressedBuffer: Added parallel decoding for targets with editor-only data
2023-05-15 11:07:39 -04:00
ParkingLot.h
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RecursiveMutex.h
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TaskGraphFwd.h
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TaskGraphInterfaces.h
adjusted LLM tracing for tasks
2023-06-26 06:01:47 -04:00
TaskTrace.h
[Core]
2023-06-17 15:59:58 -04:00
UniqueLock.h
UniqueLock: Added comments to TUniqueLock and TDynamicUniqueLock
2023-07-21 13:46:34 -04:00
WordMutex.h
…