- Enabled Local Exposure in new projects via project "Default Settings".
- Modified default Local Exposure values in PPV.
In order to keep PPV in existing projects unmodified, this change adds a new BranchObjectVersion so that when loading assets saved in previous engine version, the default values are set accordingly before deserialization happens.
#rb daniel.wright, marc.audy
[CL 26557359 by tiago costa in ue5-main branch]