You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- this can be used to update the command line for a particular role based on output from another role, for example. - add new interface to Windows app install to allow the command line to be updated before launch. #rnx #rb Andrew.Grant, Jerome.Delattre, Eric.Knapik #preflight 640700988c0039bbf793298d [CL 24537804 by david harvey in ue5-main branch]
48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace Gauntlet
|
|
{
|
|
/// <summary>
|
|
/// IAppInstall represents an instance of an application that has been installed on a device and may now be run
|
|
/// </summary>
|
|
public interface IAppInstall
|
|
{
|
|
/// <summary>
|
|
/// Description of this app
|
|
/// </summary>
|
|
string Name { get; }
|
|
|
|
/// <summary>
|
|
/// Create a running instance of the app
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
IAppInstance Run();
|
|
|
|
/// <summary>
|
|
/// The device that we'll be run on
|
|
/// </summary>
|
|
ITargetDevice Device { get; }
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// IAppInstallDynamicCommandLine can be implemented by IAppInstall classes where the platform
|
|
/// allows the command line to be updated after installation
|
|
/// </summary>
|
|
public interface IDynamicCommandLine
|
|
{
|
|
/// <summary>
|
|
/// Appends the given string to the installed application's command line
|
|
/// </summary>
|
|
/// <param name="AdditionalCommandLine"></param>
|
|
void AppendCommandline(string AdditionalCommandLine);
|
|
}
|
|
}
|
|
|
|
|
|
}
|