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Issue sequence: - .HideLabels(true) at construction time - CacheDrawElements is called and it does an early return in if (bHideLabels) which keeps CachedLabelData empty - OnPaint is called - the line CachedLabelData[SlotIndex] is not protected with an if (!bHideLabels) and an invalid access to CachedLabelData occurs. #rb igor.dallavanzi #rnx [CL 26149229 by alex perez in ue5-main branch]