Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxProjectGenerator.cs
Dmitry Rekman 263bbe7e0c Support for modular builds (cross and native).
- Parts of PR #242 (with changes).

#codereview Josh.Adams

[CL 2222405 by Dmitry Rekman in Main branch]
2014-07-17 13:49:42 -04:00

46 lines
1.3 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
namespace UnrealBuildTool
{
/**
* Base class for platform-specific project generators
*/
class LinuxProjectGenerator : UEPlatformProjectGenerator
{
/**
* Register the platform with the UEPlatformProjectGenerator class
*/
public override void RegisterPlatformProjectGenerator()
{
// Register this project generator for both Linux
if (BuildConfiguration.bPrintDebugInfo)
{
Console.WriteLine(" Registering for {0}", UnrealTargetPlatform.Linux.ToString());
}
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Linux, this);
}
///
/// VisualStudio project generation functions
///
/**
* Whether this build platform has native support for VisualStudio
*
* @param InPlatform The UnrealTargetPlatform being built
* @param InConfiguration The UnrealTargetConfiguration being built
*
* @return bool true if native VisualStudio support (or custom VSI) is available
*/
public override bool HasVisualStudioSupport(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
{
return false;
}
}
}