Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVS/ProfileManager.cs
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

45 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
namespace UnrealVS
{
// GUID for this class.
[Guid(GuidList.UnrealVSPackageManString)]
class ProfileManager : Component, IProfileManager
{
public void SaveSettingsToXml(IVsSettingsWriter writer)
{
throw new NotImplementedException();
}
public void LoadSettingsFromXml(IVsSettingsReader reader)
{
throw new NotImplementedException();
}
public void SaveSettingsToStorage()
{
throw new NotImplementedException();
}
public void LoadSettingsFromStorage()
{
throw new NotImplementedException();
}
public void ResetSettings()
{
throw new NotImplementedException();
}
}
}