Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/FileLineException.h
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

32 lines
842 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/UnrealString.h"
#include "Templates/IsValidVariadicFunctionArg.h"
struct FFileLineException
{
FString Message;
FString Filename;
int32 Line;
template <typename... Types>
FUNCTION_NO_RETURN_START
static void VARARGS Throwf(FString&& Filename, int32 Line, const TCHAR* Fmt, Types... Args)
FUNCTION_NO_RETURN_END
{
static_assert(TAnd<TIsValidVariadicFunctionArg<Types>...>::Value, "Invalid argument(s) passed to FError::Throwf");
ThrowfImpl(MoveTemp(Filename), Line, Fmt, Args...);
}
private:
FUNCTION_NO_RETURN_START
static void VARARGS ThrowfImpl(FString&& Filename, int32 Line, const TCHAR* Fmt, ...)
FUNCTION_NO_RETURN_END;
FFileLineException(FString&& InMessage, FString&& InFilename, int32 InLine);
};