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23 lines
1.0 KiB
C++
23 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ClassMaps.h"
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#include "UnrealHeaderTool.h"
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#include "UnrealTypeDefinitionInfo.h"
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TMap<FString, TSharedRef<FUnrealSourceFile> > GUnrealSourceFilesMap;
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TMap<UField*, TSharedRef<FUnrealTypeDefinitionInfo> > GTypeDefinitionInfoMap;
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TMap<const UPackage*, TArray<UField*>> GPackageSingletons;
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FCriticalSection GPackageSingletonsCriticalSection;
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TSet<FUnrealSourceFile*> GPublicSourceFileSet;
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TMap<FProperty*, FString> GArrayDimensions;
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TMap<UPackage*, const FManifestModule*> GPackageToManifestModuleMap;
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TMap<void*, uint32> GGeneratedCodeHashes;
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FRWLock GGeneratedCodeHashesLock;
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TMap<UEnum*, EUnderlyingEnumType> GEnumUnderlyingTypes;
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TMap<FName, TSharedRef<FClassDeclarationMetaData> > GClassDeclarations;
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TSet<FProperty*> GUnsizedProperties;
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TSet<UField*> GEditorOnlyDataTypes;
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TMap<UStruct*, TTuple<TSharedRef<FUnrealSourceFile>, int32>> GStructToSourceLine;
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TMap<UClass*, FArchiveTypeDefinePair> GClassSerializerMap;
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TSet<FProperty*> GPropertyUsesMemoryImageAllocator;
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