Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/ClassMaps.cpp
2020-02-06 13:13:41 -05:00

23 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClassMaps.h"
#include "UnrealHeaderTool.h"
#include "UnrealTypeDefinitionInfo.h"
TMap<FString, TSharedRef<FUnrealSourceFile> > GUnrealSourceFilesMap;
TMap<UField*, TSharedRef<FUnrealTypeDefinitionInfo> > GTypeDefinitionInfoMap;
TMap<const UPackage*, TArray<UField*>> GPackageSingletons;
FCriticalSection GPackageSingletonsCriticalSection;
TSet<FUnrealSourceFile*> GPublicSourceFileSet;
TMap<FProperty*, FString> GArrayDimensions;
TMap<UPackage*, const FManifestModule*> GPackageToManifestModuleMap;
TMap<void*, uint32> GGeneratedCodeHashes;
FRWLock GGeneratedCodeHashesLock;
TMap<UEnum*, EUnderlyingEnumType> GEnumUnderlyingTypes;
TMap<FName, TSharedRef<FClassDeclarationMetaData> > GClassDeclarations;
TSet<FProperty*> GUnsizedProperties;
TSet<UField*> GEditorOnlyDataTypes;
TMap<UStruct*, TTuple<TSharedRef<FUnrealSourceFile>, int32>> GStructToSourceLine;
TMap<UClass*, FArchiveTypeDefinePair> GClassSerializerMap;
TSet<FProperty*> GPropertyUsesMemoryImageAllocator;