Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/PlatformTargetRules.cs
Rolando Caloca 5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00

105 lines
3.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
/// <summary>
/// Stub partial class for XboxOne-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the XboxOne implementation code.
/// </summary>
public partial class XboxOneTargetRules
{
}
/// <summary>
/// Stub read-only wrapper for XboxOne-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the XboxOne implementation code.
/// </summary>
public partial class ReadOnlyXboxOneTargetRules
{
/// <summary>
/// The private mutable settings object
/// </summary>
protected XboxOneTargetRules Inner;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Inner">The settings object to wrap</param>
public ReadOnlyXboxOneTargetRules(XboxOneTargetRules Inner)
{
this.Inner = Inner;
}
}
/// <summary>
/// Stub partial class for PS4-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the PS4 implementation code.
/// </summary>
public partial class PS4TargetRules
{
}
/// <summary>
/// Stub read-only wrapper for PS4-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the PS4 implementation code.
/// </summary>
public partial class ReadOnlyPS4TargetRules
{
/// <summary>
/// The private mutable settings object
/// </summary>
private PS4TargetRules Inner;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Inner">The settings object to wrap</param>
public ReadOnlyPS4TargetRules(PS4TargetRules Inner)
{
this.Inner = Inner;
}
}
/// <summary>
/// Stub partial class for Switch-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Switch implementation code.
/// </summary>
public partial class SwitchTargetRules
{
}
/// <summary>
/// Stub read-only wrapper for Switch-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Switch implementation code.
/// </summary>
public partial class ReadOnlySwitchTargetRules
{
/// <summary>
/// The private mutable settings object
/// </summary>
private SwitchTargetRules Inner;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Inner">The settings object to wrap</param>
public ReadOnlySwitchTargetRules(SwitchTargetRules Inner)
{
this.Inner = Inner;
}
}
}