Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Public/VirtualTexturingEditorModule.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

17 lines
648 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
/** Module for virtual texturing editor extensions. */
class IVirtualTexturingEditorModule : public IModuleInterface
{
public:
/** Returns true if the component describes a runtime virtual texture that has streaming low mips. */
virtual bool HasStreamedMips(class URuntimeVirtualTextureComponent* InComponent) const = 0;
/** Build the low mips and store in the component's associated URuntimeVirtualTexture object. */
virtual bool BuildStreamedMips(class URuntimeVirtualTextureComponent* InComponent) const = 0;
};