Files
UnrealEngineUWP/Engine/Source/Developer/EditorAnalyticsSession/Public/EditorAnalyticsSession.h
JeanMichel Dignard 70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00

135 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "HAL/CriticalSection.h"
#include "Misc/DateTime.h"
#include "Modules/ModuleInterface.h"
struct EDITORANALYTICSSESSION_API FEditorAnalyticsSession
{
FString SessionId;
FString ProjectName;
FString ProjectID;
FString ProjectDescription;
FString ProjectVersion;
FString EngineVersion;
int32 PlatformProcessID;
FDateTime StartupTimestamp;
FDateTime Timestamp;
int32 SessionDuration;
int32 Idle1Min;
int32 Idle5Min;
int32 Idle30Min;
FString CurrentUserActivity;
TArray<FString> Plugins;
float AverageFPS;
FString DesktopGPUAdapter;
FString RenderingGPUAdapter;
uint32 GPUVendorID;
uint32 GPUDeviceID;
uint32 GRHIDeviceRevision;
FString GRHIAdapterInternalDriverVersion;
FString GRHIAdapterUserDriverVersion;
uint64 TotalPhysicalRAM;
int32 CPUPhysicalCores;
int32 CPULogicalCores;
FString CPUVendor;
FString CPUBrand;
FString OSMajor;
FString OSMinor;
FString OSVersion;
bool bIs64BitOS : 1;
bool bCrashed : 1;
bool bGPUCrashed : 1;
bool bIsDebugger : 1;
bool bWasEverDebugger : 1;
bool bIsVanilla : 1;
bool bIsTerminating : 1;
bool bWasShutdown : 1;
bool bIsInPIE : 1;
bool bIsInEnterprise : 1;
bool bIsInVRMode : 1;
bool bIsLowDriveSpace : 1;
FEditorAnalyticsSession();
/**
* Save this session to stored values.
* @returns true if the session was successfully saved.
*/
bool Save();
/**
* Save only the bare minimum of fields that may have changed during a crash.
* @returns true if the session was successfully saved.
*/
bool SaveForCrash();
/**
* Load a session with the given session ID from stored values.
* @returns true if the session was found and successfully loaded.
*/
bool Load(const FString& InSessionID);
/**
* Delete the stored values of this session.
* Does not modify the actual session object.
* @returns true if the session was successfully deleted.
*/
bool Delete() const;
/**
* Retrieve a list of session IDs that are currently stored locally.
* @returns true if the session IDs were successfully retrieved.
*/
static bool GetStoredSessionIDs(TArray<FString>& OutSessions);
/**
* Read all stored sessions into the given array.
* @returns true if the sessions were successfully loaded.
*/
static bool LoadAllStoredSessions(TArray<FEditorAnalyticsSession>& OutSessions);
/**
* Save the given session IDs to storage.
* @returns true if the session IDs were successfully saved.
*/
static bool SaveStoredSessionIDs(const TArray<FString>& InSessions);
/**
* Acquire a lock for local storage.
* @returns true if the lock was acquired successfully.
*/
static bool Lock(FTimespan Timeout = FTimespan::Zero());
/**
* Unlock the local storage.
*/
static void Unlock();
/** Is the local storage already locked? */
static bool IsLocked();
private:
static FSystemWideCriticalSection* StoredValuesLock;
/**
* Has this session already been saved?
* If not, then the first save will write out session invariant details such as hardware specs.
*/
bool bAlreadySaved : 1;
};
class FEditorAnalyticsSessionModule : public IModuleInterface
{
};