Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/AnimGraphRuntime.Build.cs
Benn Gallagher 8757cb3641 Physics interface cleanup.
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros

#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e

[CL 20450744 by Benn Gallagher in ue5-main branch]
2022-06-01 06:59:18 -04:00

41 lines
866 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AnimGraphRuntime : ModuleRules
{
public AnimGraphRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/AnimGraphRuntime/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AnimationCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"TraceLog",
}
);
SetupModulePhysicsSupport(Target);
// External users of this library do not need to know about Eigen.
AddEngineThirdPartyPrivateStaticDependencies(Target,
"Eigen"
);
PublicDependencyModuleNames.AddRange(
new string[] {
"GeometryCollectionEngine",
}
);
}
}