Files
UnrealEngineUWP/Engine/Config/Linux/LinuxEngine.ini
Brandon Schaefer 21917b212e Remove old comment about crash that is no longer happening
#jira UE-132481
#rb none
#preflight none

[CL 20919755 by Brandon Schaefer in ue5-main branch]
2022-07-01 15:45:09 -04:00

34 lines
958 B
INI

[Audio]
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
[SystemSettings]
r.setres=1280x720
fx.NiagaraAllowRuntimeScalabilityChanges=1
;Perplatform to PerQualityLevel conversion mapping for platform groups
QualityLevelMapping="high"
r.Shadow.DetectVertexShaderLayerAtRuntime=1
[SystemSettingsEditor]
;r.RHICmdBypass=1
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[DeviceProfileManager]
DeviceProfileSelectionModule="LinuxDeviceProfileSelector"
[ConsoleVariables]
; larger timeout since drivers may take longer time
g.TimeoutForBlockOnRenderFence=60000
[PlatformCrypto]
PlatformRequiresDataCrypto=True
[OnlineSubsystem]
LocalPlatformName=LNX
[CrashReportClient]
bAgreeToCrashUpload=false