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* Added so process input dependencies can be tracked on remote compiles and sent back to host. * Changed so ApplicationRules is a pointer on the ProcessStartInfo instead.. this in preparation of being able to have custom application rules but also be able to query rules before process instance is created * Added support for suppressing error log if FileAccessor open file fails * Fixed so BytesToText show bytes when under 1kb * Fixed potential shutdown race related to process exiting and session instance being destroyed * Some minor fixes here and there related to logging * Changed process IsDetoured to GetExecutionType enum [CL 32777954 by henrik karlsson in ue5-main branch]
UBA
WIP
Building on Windows
Windows is our primary development platform and is generally the easiest to debug and profile on. For debugging we recommend Visual Studio 2022 or later, and for profiling you may want to use a high frequency sampling profiler such as Superluminal Performance.
Windows Setup
To build the code you will need Visual Studio 2022 (we use c++20 features), git and vcpkg.
- Install Visual Studio 2022
- Install git
- You can also use
winget install gitif you have winget installed - You may want to install the github CLI to manage credentials etc -
winget install github.cli
- You can also use
- Install vcpkg (see below)
Installing vcpkg
We use vcpkg to manage some libraries. Right now it's not set up on a project local basis and requires manual bootstrap so you will need to do the following at least once:
- open up a command line window
- create a
git/githubdirectory somewhere for you to clone repos into - issue
git clone https://github.com/microsoft/vcpkg.gitand build it using thebootstrap-vcpkg.batscript - run
vcpkg integrate installto make sure Visual Studio can locate the vcpkg install
- create a
- optional: add the
vcpkgdirectory you cloned to your PATH to allow invoking vcpkg on the command line
Now you are ready to start building!