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e704efdd1cdfecea74c711225ecd38eff5b222c7
UnrealEngineUWP/Engine/Source
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kenzo terelst e704efdd1c Remove IsInParallelRenderingThread when creating RHI shaders because this call can happen during PSO precaching as well from worker threads - check was only around stat tracking updates
#rb Arciel.Rekman, mihnea.balta

[CL 30150119 by kenzo terelst in ue5-main branch]
2023-12-06 04:37:17 -05:00
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Developer
[Insights]
2023-12-06 03:14:17 -05:00
Editor
Sequencer: Column UX
2023-12-05 19:45:55 -05:00
Programs
[Uba]
2023-12-06 03:12:17 -05:00
Runtime
Remove IsInParallelRenderingThread when creating RHI shaders because this call can happen during PSO precaching as well from worker threads - check was only around stat tracking updates
2023-12-06 04:37:17 -05:00
ThirdParty
OCIO: Quick fix to avoid WinGDK linking error in game mode.
2023-12-05 09:24:11 -05:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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