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UnrealEngineUWP
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e704efdd1cdfecea74c711225ecd38eff5b222c7
UnrealEngineUWP
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Engine
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kenzo terelst
e704efdd1c
Remove IsInParallelRenderingThread when creating RHI shaders because this call can happen during PSO precaching as well from worker threads - check was only around stat tracking updates
...
#rb Arciel.Rekman, mihnea.balta [CL 30150119 by kenzo terelst in ue5-main branch]
2023-12-06 04:37:17 -05:00
..
Binaries
…
Build
Localization Automation using CL 30147943
2023-12-06 02:01:34 -05:00
Config
Support load and save of platform specific test exclusion list from the Test Automation window
2023-12-05 13:29:22 -05:00
Documentation
Documentation for build tools
2023-12-05 00:50:04 -05:00
Extras
[UnrealStage] Fix handling of prematurely ended transactions
2023-12-05 12:38:00 -05:00
Platforms
/VisionOS
…
Plugins
[NNE] NNERuntimeRDG support int64 to int32 attribute convertion.
2023-12-06 02:00:40 -05:00
Programs
…
Shaders
Fixed volumetric fog flickering at the bottom of the screen. Temporal blending weight and uv clamp now are different to reproject the full screen while avoiding reprojecting bad data.
2023-12-06 04:36:51 -05:00
Source
Remove IsInParallelRenderingThread when creating RHI shaders because this call can happen during PSO precaching as well from worker threads - check was only around stat tracking updates
2023-12-06 04:37:17 -05:00