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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e656dcd9468ecb767cac319f87ec4641b40c72d9
UnrealEngineUWP/Engine/Build
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Chris Babcock 66f4e50964 Changed default Android depth buffer precision to 24 and added Android platform setting to choose preference.
#Android
#TTP 334728

[CL 2120147 by Chris Babcock in Main branch]
2014-06-27 17:59:00 -04:00
..
Android
Changed default Android depth buffer precision to 24 and added Android platform setting to choose preference.
2014-06-27 17:59:00 -04:00
BatchFiles
Changed Mac/SetupMono.sh so that it allows only 3.2.6 for now as this seems to be the only version that doesn't cause us problems with UAT
2014-06-26 15:27:53 -04:00
HTML5
#UE4 #HTML5 TTP: 333781 HTML5: Change Heap size per game project
2014-05-29 17:32:36 -04:00
IOS
change splash screen to stay up until a movie renders or the game renders
2014-06-18 16:38:05 -04:00
JunkManifest.txt
Back out changelist 2060788. This was not causing the problem
2014-05-01 01:11:24 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
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