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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e656dcd9468ecb767cac319f87ec4641b40c72d9
UnrealEngineUWP/Engine
History
Martin Mittring e656dcd946 * fixed experimental r.SSSS (Screen Space Subsurface Scattering feature)
[CL 2122095 by Martin Mittring in Main branch]
2014-06-30 16:04:47 -04:00
..
Binaries/ThirdParty/Mono/Mac/bin
…
Build
Changed default Android depth buffer precision to 24 and added Android platform setting to choose preference.
2014-06-27 17:59:00 -04:00
Config
Paper2D: Rename pass to better match engine standards (phase 2)
2014-06-28 17:21:43 -04:00
Plugins
UBT will no longer use ini file to get the list of plugins to compile for programs. Removed 'ScriptPlugins' ini setting (replaced with plugin category path).
2014-06-30 06:19:02 -04:00
Programs
UBT will no longer use ini file to get the list of plugins to compile for programs. Removed 'ScriptPlugins' ini setting (replaced with plugin category path).
2014-06-30 06:19:02 -04:00
Shaders
Fixed CalcTangentToWorld calculation for InstancedStaticMeshes/Foliage
2014-06-30 02:07:40 -04:00
Source
* fixed experimental r.SSSS (Screen Space Subsurface Scattering feature)
2014-06-30 16:04:47 -04:00
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